1.03 SURFACE CURVE NETWORK
Date published: June 9, 2022
The script uses U and V curves generated from an input surface as input for the previous “curve network” exercise. Each UV curve attempts to straighten itself out.
UV curves are extracted from the input surface and then split into segments at their intersection points. Each resulting segment is then converted into a polyline and discretised. The simulation takes these discretised curves as input and outputs a surface in which each curve is as straight as possible.