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  • Create Date August 29, 2022
  • Last Updated December 13, 2022

Downhill_Flow(Mesh)

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Downhill Flow Mesh.zipDownload
01. INTRODUCTION

1.1. Preface

  • 01. Geometry Concepts

1.2. Basic Components

  • 01. Data Matching
  • 02. Data Index
  • 03. Data Index 2
  • 04. Split
  • 05. Shift
  • 06. Sort
  • 07. Sort and Subset
  • 08. Dispatch
  • 09. Sort and Cull
  • 10. Distance Logic
  • 11. Complex Expressions
  • 12. Mathematical Surfaces (1)
  • 13. Mathematical Surfaces (2)
  • 14. Data Paths- Introduction
  • 15. Data Paths
  • 16. Path Mapper

1.3. CONCEPTUAL EXERCISES

  • 01. Surface Panelisation
  • 02. Surface Population
  • 03. Non-Uniform Surface Subdivision
  • 04. Colour Gradient
  • 05. Surface Grid Mapping
  • 06. Voronoi Mapping
  • 07. Percentage-based Randomness
  • 08. Randomness Gradient
  • 09. Data Snapping
  • 10. Panel Spreader
  • 11. Mesh Coloration
  • 12. Mesh Coloration by Proximity
  • 13. Mesh Coloration by Proximity (PCD)
  • 14. Medial Axis

1.4. WORKFLOW EXAMPLES

  • 01. Eladio Dieste Wall
  • 02. Egg Crater
  • 03. Terraced Model Maker
  • 04. Image Sampler
  • 05. 3D Pixelator
  • 06. Bitmap Surface Panelisation
  • 07. Surface Panelisation Pattern
  • 08. Blendshaper (Triangulated Breps)
  • 09. Image Based Mesh Generation
02. GEOMETRY

2.1. Weaverbird

  • 01. Thickened Dual Mesh

2.2. Sandbox

  • 01. Straighten Multiple Mesh Strips

2.3. Monolith

  • 01. Function Sources Voxel
  • 02. Image Sources Voxel
  • 03. Image Stack Voxel
03. RECURSIVE SCRIPTING

3.1. Anemone

  • 01. Anemone Introduction
  • 02. Mini Game
  • 03. Fractals
  • 04. Incremental Voronoi
  • 05. Connect Farthest Points
  • 06. Downhill Flow (NURBS)
  • 07. Downhill Flow (Mesh)
  • 08. Crowd Behaviour
  • 09. Fractal Mesh
  • 10. Generic Puzzle Maker
  • 11. Panel Spreader (2)
04. PARTICLE SYSTEM & AGENT-BASED DESIGN

4.1. Flexhopper

  • 01. Fluid Simulation
  • 02. Fluid Fountain
  • 03. Soft Collision

4.2. Quelea

  • 01. Particle Fountain
  • 02. Flocking Simulation
  • 03. Rainwater Analysis
05. EVOLUTIONARY SOLVERS

5.1. Galapagos

  • 01. Evolutionary Solver
  • 02. Nurbs Approx. with Arc Segments
  • 03. Jig Optimisation (1)
  • 04. Jig Optimisation (2)

5.2. Wallacei

  • 01. Optimising Massing
06. WORKFLOW & FABRICATION

6.1. EleFront

  • 01. Automated Production
  • 02. Batch export PDF

6.2. Fabrication Examples

  • 01. Egg Crate Lasercut Files
  • 02. Finger Joint Cube
  • 03. Spreadsheet Data Streaming
  • 04. Curve Network Fabrication
  • 05. Random Curve Network Fabrication

6.3. Opennest

  • 01. Nesting Objects

6.4. Ngon

  • 01. Hexagonal Planarisation
  • 02. Remesh & Planarisation
07. VISUALISATION & RENDERING

7.1. GL MESH SHADER

  • 01. Shader Display

7.2. ANIMATION

  • 01. Camera Control

7.3. CONDUIT

  • 01. Geometry Display
08. PHYSICS SIMULATION & STRUCTURAL ANALYSIS

8.1. Kangaroo 2

  • 01. Remesh by Colour
  • 02. Catenary Lines
  • 03. Catenary Network
  • 04. Hanging Membrane
  • 05. Nurbs + Kangaroo
  • 06. Angle & Length Priority
  • 07. Area & Right Angle Priority
  • 08. Volume Priority
  • 09. Collide 2D
  • 10. Collide 2D Fixed Area
  • 11. Curve-Particle Collide 2D
  • 12. Mesh-Mesh Collision (1)
  • 13. Mesh-Mesh Collision (2)
  • 14. Sphere Collision
  • 15. Inflatables
  • 16. Tensegrity Simulator
  • 17. Frei Otto’s Edge Bundling
  • 18. Stretch Analysis
  • 19. Single Curve
  • 20. Intersecting Curves
  • 21. Surface Curve Network
  • 22. Compass Method
  • 23. Tension Membrane from Developable Strips (1)
  • 24. Tension Membrane from Developable Strips (2)
  • 25. Fixed Boundary Bending Structure
  • 26. Inflatable with Tension Wire
  • 27. Sphere Packing
  • 28. Curly Kale
  • 29. Growing Curve on Surface
  • 30. Planar Quads

8.2. Kiwi!3D

  • 01. Linear Analysis
  • 02. Non-Linear Analysis
  • 03. Form Finding

8.3. Ameba

  • 01. 2D Topology Optimisation
  • 02. 3D Topology Optimisation
09. ENERGY & BUILDING SIMULATION

9.1. Ladybug

  • 01. Sunpath and sunlight hour analysis
  • 02. Wind rose
  • 03. Psychometric Chart
  • 04. 3D Chart

9.2. GH Wind

  • 01. Wind Flow Analysis
10. EXTENDED REALITY

10.1. Fologram

  • 01. Display Geometry
  • 02. Fabricating in AR
  • 03. HoloLens And Image Tracking
  • 04. Accurate Positioning With Twinbuild

10.2. Introduction to VR

  • 01. Rhino to Unreal Bridge: Installation
  • 02. Oculus app to Quixel
  • 03. Introduction to Unreal basics
  • 04. Enabling VR-PC link headset
11. CODING

11.2. Configurations

  • 01. Environment configuration for Python
  • 02. Conda Env Configuration
  • 03. Setting Up a PyCharm Project

11.3. Custom Workflows

  • 01. OpenCV to GH