Tutorials
11. Unity: Assets and Imports
Song Jingwen 10.2. Introduction to VR, Extended Reality
10.2.11. Unity: Assets and Imports
DESCRIPTION
An explanation of the different elements of the Unity layout and their function. This will allow navigation and a basic understanding of how to add to and control the scene and all settings of the built application.
This exercise is using Unity version 2021.3.16f1.
10. Unity: Layout and Interface
Song Jingwen 10.2. Introduction to VR, Extended Reality
10.2.10. Unity: Layout and interface
09. Unity: Project setup
Song Jingwen 10.2. Introduction to VR, Extended Reality
10.2.09. Unity: Project setup
DESCRIPTION
An introduction to the Unity software, installing and setting up the development environment. Additional Softwares will also be downloaded to allow full access to the extents of unity development and to connect to the VR Headset (Oculus Quest 2)
This exercise is using Unity version 2021.3.16f1.
08. Unreal Engine: Navigation
Song Jingwen 10.2. Introduction to VR, Extended Reality
10.2.08. Unreal Engine: Navigation
DESCRIPTION
How to manage collisions on imported geometry or terrain in order to have a navigation bound added correctly to your VR scene.
This exercise is using Unreal Engine version 5.0.3.
07. Unreal Engine: Physics and Collisions
Song Jingwen 10.2. Introduction to VR, Extended Reality
10.2.07. Unreal Engine: Physics and Collisions
DESCRIPTION
Input and settings to control the collisions and interactions of your geometry during playtesting.
This exercise is using Unreal Engine version 5.0.3.
05. Unreal Engine: Lighting
Song Jingwen 10.2. Introduction to VR, Extended Reality
10.2.05. Unreal Engine: Lighting
DESCRIPTION
Explanations of the different Light types in Unreal Engine using the Lumen system. Development further into use of these types in order to light your scene effectively.
This exercise is using Unreal Engine version 5.0.3.
04. Unreal Engine: Assets and Imports
Song Jingwen 10.2. Introduction to VR, Extended Reality
10.2.04. Unreal Engine: Assets and Imports
DESCRIPTION
An explanation of the different elements of the Unreal assets and full access to the Quixel megascans library. Also including how to impliment Nanite enabled assets.
This exercise is using Unreal Engine version 5.0.3.
03. Unreal Engine: Layout and interface
Song Jingwen 10.2. Introduction to VR, Extended Reality
10.2.03. Unreal Engine: Layout and interface
DESCRIPTION
Setting up a project with full file structure and an introduction to the data structure of the application that will be subsequently tested and built.
This exercise is using Unreal Engine version 5.0.3.
02. Unreal Engine: Project setup
Song Jingwen 10.2. Introduction to VR, Extended Reality
10.2.02. Unreal Engine: Project setup
DESCRIPTION
This exercise offers a comprehensive guide to all the project templates with differing functionalities and when it is appropriate to implement these.
This exercise is using Unreal Engine version 5.0.3.